Website powered by

Verdancy: Saving Luna

This is a game I helped create in my Team Game Design class (Fall 2019). We had about six weeks to come up with a concept and create a playable game. I sculpted, UVed, and textured many of the models and also created the audio and GUIs. Modeling and UV Mapping was done in Maya and 3DS Max, Texturing in Substance Painter, and audio in Apple Logic. The game was created in Unity.

Green Knight Playtest

Verdancy Saving Luna Sounds/Music